https://docs.microsoft.com/en-us/micros ... stribution
can most of it be dowloaded via loadrequire require I expect you would need at present the 32 bit job for widest compat, until everybody is caught up to the '90s.
Search found 878 matches
- 25 Aug 2021 11:41
- Forum: Plugin Technical Support & Development
- Topic: Map Life Facts with IE pane
- Replies: 3
- Views: 1719
- 10 Aug 2021 15:14
- Forum: Importing
- Topic: GEDCOM Universally Unique Identifier (UUID)
- Replies: 39
- Views: 10678
Re: GEDCOM Universally Unique Identifier (UUID)
_uid is the uuid (based on the RFC) that is correct.
GUID is not here, regardless of Microsoft calling it that, its just like their .jpg, for .jpeg.
uuids are unique in the main, like the areas we hang out in, but are not globally unique.
GUID is not here, regardless of Microsoft calling it that, its just like their .jpg, for .jpeg.
uuids are unique in the main, like the areas we hang out in, but are not globally unique.
- 10 Aug 2021 13:40
- Forum: Importing
- Topic: GEDCOM Universally Unique Identifier (UUID)
- Replies: 39
- Views: 10678
Re: GEDCOM Universally Unique Identifier (UUID)
there is a difference in UID, UUID, and GUID fundamentally a random number generator, some sifting and gluing. Unfortunately, UUID and GUID are often used interchangeably. as they are used now, lets say I have a system for generating UUIDs (think of them as randomized hashes of some di mimimus gener...
- 09 Aug 2021 21:26
- Forum: Plugin Technical Support & Development
- Topic: error check, developers with V7
- Replies: 6
- Views: 2064
Re: error check, developers with V7
no, I did not understand the meaning of opens in another process as I read the documentation for it. what I had hoped it meant, was that I could write files using another memory space with Io buffers allocated there and separately, thereby giving me more lua memory space in my program, I was trying ...
- 09 Aug 2021 19:35
- Forum: Plugin Technical Support & Development
- Topic: error check, developers with V7
- Replies: 6
- Views: 2064
Re: error check, developers with V7
it may be that mine strangles and dies because my default is EditPadLite.
- 09 Aug 2021 16:51
- Forum: Plugin Technical Support & Development
- Topic: error check, developers with V7
- Replies: 6
- Views: 2064
error check, developers with V7
can you please find one of your plugins that does an io.open that you can quickly debug, and change it to io.popen and debug on and just after it please? Obvs, fh is not fixing errors in v6, so I need to know if your fh quietly strangles and blacks out and goes casters up when you execute the statem...
- 08 Aug 2021 19:22
- Forum: Plugin Technical Support & Development
- Topic: Case-sensitive file checking
- Replies: 15
- Views: 4199
Re: Case-sensitive file checking
require "luacom"
local fso = luacom.CreateObject("Scripting.FileSystemObject")
local sFile = fso:GetFile(<somefile>)
Jane posted this a little earlier, am I to understand this only works on V7 and not on 6? because I get errors from luacom.
local fso = luacom.CreateObject("Scripting.FileSystemObject")
local sFile = fso:GetFile(<somefile>)
Jane posted this a little earlier, am I to understand this only works on V7 and not on 6? because I get errors from luacom.
- 08 Aug 2021 17:00
- Forum: Plugin Technical Support & Development
- Topic: assert, pcall, xpcall
- Replies: 2
- Views: 1251
Re: assert, pcall, xpcall
this is what gets the job done, I now can know where tables on file goes wrong, and works well if tables are right. now to revisit filesystemobject instead of rename. _, _otbl, _err = pcall(loadfile, _pth) if _err then _err = _err:gsub(('%s:'):format(_pth or ''), '') error(('File %s is corrupt. %s')...
- 08 Aug 2021 13:53
- Forum: Plugin Technical Support & Development
- Topic: assert, pcall, xpcall
- Replies: 2
- Views: 1251
assert, pcall, xpcall
I am currently using this statement to load tables from disk. I find the error message from load* deplorable. for my first test, I am using a table that does load with this statement, and it is trivial to make a table saved to a file that will not load, that is next. _otbl, _err = assert(loadfile(_p...
- 31 Jul 2021 22:15
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
Re: recursion, knowing where I am in a nested table, and my own movenext()
serialize table = save table to file. deserialize (or materialize) is put the table back in your program.
- 31 Jul 2021 20:52
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
I dont know why one would save a function, but while reviewing every serializer I could find to see if one would meet my needs, (presently pure lua) I saw many that claimed to do just that., and tried them out... #epicfail. Saw claims of nested deeply as you want, and #epicfail. (even serpent -- by ...
- 31 Jul 2021 19:27
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
Re: recursion, knowing where I am in a nested table, and my own movenext()
not only tables, but functions, constants, userdata and so on, as well as many more fh functions, then I have to see what to do with fh. env functions like you have. I said debugger earlier, but really it will be a profiler, with some debug functions. I have simply learned some tricks for my table s...
- 31 Jul 2021 14:42
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
Re: recursion, knowing where I am in a nested table, and my own movenext()
such as it is here it is, much shorter and simpler. could be shorter, I am unsure if I will use the hex value, its going to be part of my snazzy debugger, and I kept types in there because its how I do my table serializer, and now I can simplify that somewhat, so I have a working pattern. I have tri...
- 29 Jul 2021 21:13
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
Re: recursion, knowing where I am in a nested table, and my own movenext()
it is indeed a great deal simpler, I will have to run this thru debugging about 10,000 times. since I do have to do a little more info on each type. Thanks.
- 29 Jul 2021 18:04
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
Re: recursion, knowing where I am in a nested table, and my own movenext()
something on that order... in the program code last sent: line 307 calls function rslv_G line 20 which has functions and starts execution at line 299, calling line 35, which picks function at line 180, remembering a table is coming in, and starting line 202 is the reader. which looks something like ...
- 29 Jul 2021 14:51
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
Re: recursion, knowing where I am in a nested table, and my own movenext()
I have tried to add some comments to this new code... but am very lost myself. I am reading _G if there is a table or function in _G I get a hex handle and its package. added to name this makes path in the case of known fh functions I add fh. to the path i.e debug.getmetatable, table.foreachi, up.ca...
- 29 Jul 2021 10:58
- Forum: Plugin Technical Support & Development
- Topic: recursion, knowing where I am in a nested table, and my own movenext()
- Replies: 13
- Views: 3423
recursion, knowing where I am in a nested table, and my own movenext()
I have been working on this code off and on since Oct 2020. Even before that, and abandoned and deleted it in frustration, but I am not going to give up. Someone here has done this though, for some reason. Mostly now though, I am on, and have been for about 3 weeks, several hours a day. miketate, yo...
- 27 Jul 2021 20:24
- Forum: Plugin Technical Support & Development
- Topic: Map Life Facts - filtering?
- Replies: 38
- Views: 9057
Re: Map Life Facts - filtering?
found it. in the actual place picker window. ooh-er-- that's brill, that is.
- 27 Jul 2021 19:52
- Forum: Plugin Technical Support & Development
- Topic: Map Life Facts - filtering?
- Replies: 38
- Views: 9057
Re: Map Life Facts - filtering?
I no longer receive the error. following instructions from 4.8.4. post you made I am at the set preference options. I see no setting to reverse.
- 27 Jul 2021 18:41
- Forum: Plugin Technical Support & Development
- Topic: Map Life Facts - filtering?
- Replies: 38
- Views: 9057
Re: Map Life Facts - filtering?
I changed its name to .txt to send it, as I remember there are certain file types not allowed for security, and not sure this was one of them. but I am not going to send it to the bitbucket. seems the only way I can count it, out to 112, you have an lua comment not a .js comment. so like maybe it hi...
- 27 Jul 2021 16:06
- Forum: Plugin Technical Support & Development
- Topic: Map Life Facts - filtering?
- Replies: 38
- Views: 9057
Re: Map Life Facts - filtering?
mike, I get the following error: Untitled.png if I click the ok, of course I get Map Action Sync Failed, and cannot continue. I can really use the reverse function which is why I loaded it over the MLF that worked. my sig has the correct particulars of my installation. please remember I had a proble...
- 07 Jun 2021 11:40
- Forum: Plugin Technical Support & Development
- Topic: fhIsTAG or something akin is missing or is there a like alternative.
- Replies: 2
- Views: 1446
Re: fhIsTAG or something akin is missing or is there a like alternative.
Ah thank you, did not find that one when I was trying to think of what the function name could possibly look like.
It starts with fh, so I got that part right, after that I didn't do so well.
It starts with fh, so I got that part right, after that I didn't do so well.
- 06 Jun 2021 18:26
- Forum: Plugin Technical Support & Development
- Topic: text wrap
- Replies: 35
- Views: 8629
Re: text wrap
it said you removed me from that list. and wiped out my question.
doesnt matter, on to more issues.
thanks.
doesnt matter, on to more issues.
thanks.
- 06 Jun 2021 18:23
- Forum: Plugin Technical Support & Development
- Topic: text wrap
- Replies: 35
- Views: 8629
Re: text wrap
function WRAP(str, plen) -- str = string -- plen = maximum parse length plen = plen or 80 str = (tostring(trim(str)):gsub('\t', ' '):gsub('\n', ' ')) or '' if UTF8len(str) <= plen then return str end local wrap = {} local len = plen repeat local line = str:sub(1, len) -- Next text line if #str > ple...
- 06 Jun 2021 18:12
- Forum: Plugin Technical Support & Development
- Topic: text wrap
- Replies: 35
- Views: 8629
Re: text wrap
you threw me off your lua list on stackoverflow for asking my first question there, a simple and on topic question, respectfully. not a hello, goodbye, kma or anything. I don't think you have cause to make the pretense of 'respecting'. Yeah, let's drop it, pl and compat53 simply do not do the job fo...